There are a lot of resources out there to help us. I try to suggest free and/or open source tools whenever possible. You might know some tools that could be helpful too, so annotate this passage with the Hypothes.is toolbar if you want to make any suggestions!
Tools
General
-
tiny tools a directory for a multitude of tools useful for games/websites/interactives
-
Twine Use online or download; saves your work in the browser cache so remember to ‘publish to file’ periodically.
-
Ink Note that what you’re after is the Editor. On the main Ink page there are tutorials & also assets for integrating Ink with Unity.
-
GBStudio for some retro gaming aesthetics
-
Arcweave similar in concept to twine, but allows for online collaboration
-
Homer ‘the story flow editor’. I have no experience with this, but it looks interesting.
Templates
-
A glitch.com template for creating a website powered by Tracery.io
-
StepWorks a system for engaging media-rich compositions, powered by a Google spreadsheet
Sound & Audio
- echoes.xyz ‘sound mapping and spatial audio’ for soundwalks
- videogrep for making automatic supercuts based on words in the dialogue
Art Assetts
Tutorials & Walkthroughs
-
A twine tutorial. And there’s this one, which has a lot of videos too.
-
Basic browser based augmented reality with A-Frame from my previous class ‘Introduction to Digital Archaeology’
-
video tutorial on using A-Frame for AR Make sure to consult the video’s description for updated code.
-
stepworks story: Rewriting, Relearing: Creative Collaborations in the Digital Humanities … contains the source code so you can see how you might adapt it yourself.